Patch notes

    Every update, fix and new feature, newest first.

    Latest · September 28, 2026Release

    v1.7.0

    Sets, Divisions and Real Pack Odds

    Sets and Collectibles

    • New Sets page in the Locker Room: turn in spare cards and collectibles for rewards worth more than what you hand over
    • Nine sets to start: Bronze Upgrade, Silver Upgrade, Gold Rush, Elite Exchange, Trenches, Team Builder (once per NFL team), Rookie Class, Hall of Honor and the Fright Night set Trick or Treat
    • Auto-fill picks your cheapest spare duplicates and never touches your starters unless you choose them
    • Collectibles: Game Balls, Scout Reports, Film Study Tapes, Coach's Whistles, the Golden Pigskin, the Championship Ring and Fright Night Pumpkin Tokens, earned from wins, challenges, achievements and events
    • See every collectible and how to earn it in Collection and the Index; tokens from a pack show up in the pack summary

    Packs and Odds

    • Every card in a pack now rolls its own tier at the drop rates shown in the Store, and the best cards in each tier are rarer
    • Guaranteed tiers and guaranteed promos are gone: promos are now a per-pack chance (Fright Night 3%, Player of the Week 5%, Team of the Week 8%, Ultimate and Limited Edition 0.5 to 1%)
    • Tap any pack to preview it first: drop rates, the promos left and the best cards you can pull, each with its 1-in-N chance
    • Cards come out in random order, gold walkouts are for 87+ OVR, and Buy another reopens the same pack from the summary
    • Reward packs now use the real pack art for their tier

    Team of the Week

    • From Wednesday October 14: eleven Team of the Week cards every NFL week, one per position, +2 OVR, numbered /250
    • Team of the Week Pack in the Store while each week is live

    Online

    • Online seasons now have five divisions (Rookie, Pro, All-Pro, Elite, Hall of Fame) with promotion and relegation
    • Top four make the playoffs; the champion wins the Championship Ring and bigger rewards the higher the division
    • Pick a game plan before each game and choose Sim or Watch, where the game plays out drive by drive
    • Opponents are matched to your rating, so no more one-sided seasons
    • Head to head always has an opponent: if no one is free after a few seconds you are paired with an AI coach, and a Coaches online list shows who you can challenge
    • Play cards now show real play diagrams

    Gameplay and Economy

    • Team rating matters much more in games, with fewer random upsets and no more 60-point blowouts
    • Quick sell values now depend on tier, OVR and how rare a card is (numbered promos are worth far more)
    • The Market keeps about 180 listings across every position, refreshed through the day, priced above quick sell
    • Next game button straight after each season game

    A New Look

    • New card art for every tier, and a cleaner look for rating bars and notifications (they now stack and fan out on hover)
    • Navigation moved into a Menu button at the bottom of the screen (press M), with a live news ticker in the top bar
    • Rebuilt Season, Online season and Campaign pages, and Calendar, Social and Forums now live under Home
    • Sign in with Discord and join the community server from the menu

    Fixes and Performance

    • Pack previews and the card index scroll smoothly, pages load faster and card art is cached on your device after the first visit
    • Challenge reward packs now add their cards to your collection, games played and points challenges now count, and daily progress is no longer reset when you open challenges
    • Fixed rewards being paid twice for one game, and the Defensive Stand campaign level now checks its points limit
    1. v1.6.0ReleaseSeptember 25, 2026

      Player of the Week

      Player of the Week

      • Six new Player of the Week cards every NFL week: AFC and NFC, offense, defense and special teams, like the real awards
      • Picks come from each week's real stats once the Monday night game is final, and go live every Wednesday
      • Each card is a boosted version of the player's 2026 card: +2 to +6 OVR depending on how big the performance was, with the attributes he showed off raised the most
      • Only 99 copies of each card, numbered on the card with the week and the award
      • Weeks 1 and 2 are out now; a new set arrives every Wednesday through week 18

      New Packs

      • Player of the Week Pack (20,000): one of this week's Player of the Week cards plus four Gold to Prizm Elite players, on sale until the next week's cards arrive
      • Ultimate and Limited Edition packs have a 3% chance of dropping a current Player of the Week card
      • Rookie Class '26 Pack (15,000): five 2026 rookies, one Gold or better guaranteed
      • Throwback Pack (25,000): five cards from the 1999 to 2020 seasons, Gold and up, one Prizm Elite or better guaranteed
      • QB Pack (12,000): three quarterbacks, one Gold or better guaranteed
      • Trenches Pack (12,000): five offensive and defensive linemen, one Gold or better guaranteed
      • The Store is now grouped into Featured, Specialty and Core packs

      Lineups

      • Throwback cards play like any other card in lineups, seasons and online modes
      • A player can only fill one spot in your lineup, whichever of his cards you use (base, promo or throwback)
      • Older Player of the Week cards leave the packs but stay tradeable and can be auctioned
    2. v1.5.0ReleaseSeptember 25, 2026

      Fright Night

      Fright Night Event (September 25 to November 2)

      • Fright Night promo cards: boosted versions of real players with their own stats, frames and a numbered print run
      • Fright Night Pack in the Store during the event, with one promo card guaranteed whenever promos are available
      • Promo cards can be traded and auctioned like any other card
      • New themed pack opening stage for event packs

      Card Skins

      • Unlock the Fright Night skin once in the Store, then apply it to any card you own
      • Choose a card style from the card details in your Collection
      • Skins are cosmetic only and never change a card's stats

      Team Chemistry

      • Chemistry is now much harder to earn: team synergy needs 5+ starters from one NFL team and gives +1 OVR per starter from the fifth on (max +4)
      • Position group synergies need the full group (5 OL, 4 DL, 3 WR, 4 DBs) averaging 85+ for +1, or 90+ for +2
      • Leadership now comes from 90+ OVR starters only, up to +2 each on offense and defense
      • The depth chart no longer draws link lines between players; active chemistry is listed in the Chemistry panel
    3. v1.4.0ReleaseSeptember 20, 2026

      Prizm: The Redesign

      A Brand New Look

      • Every screen rebuilt in the new Prizm style: chrome, foil and refractor finishes
      • New navigation: Home, Play, Team, Locker Room, Store and Market, with a Play button front and centre on mobile
      • A new Home screen with your season, team rating, packs, online play and auctions at a glance

      Player Cards

      • Redesigned cards for every tier: copper, silver and gold chrome, Prizm Elite refractors and numbered Black Prizm Legends
      • Official player headshots on cards
      • Tap a card in your Collection to flip it and see every rating

      Packs, Team and Games

      • New pack opening: hold to open, a tier tease, then a walkout for your best pull
      • Depth chart is now a formation view on the field, with chemistry links between players
      • Live games get a broadcast scorebug, drive tracker and play-by-play
      • Auction House highlights the hottest listing with a live countdown
    4. v1.3.0ReleaseSeptember 1, 2026

      Foundation Update

      Fair Play

      • Coins, pack prices and card rewards are now handled entirely by the server
      • Fixed achievement, season and campaign rewards sometimes paying out twice
      • Quick sell now removes one copy at a time and pays for exactly that copy
      • Team rating is capped at 99

      Auctions and Trades

      • Bids and buyouts can no longer overspend your balance when placed at the same time
      • Listing a card now takes one copy instead of all of them
      • Buying a card you already own adds a copy instead of failing
      • Accepting a trade moves exactly one copy of each card and keeps your other copies and training
      • House auctions with bids are now settled correctly when they expire

      Under the Hood

      • Upgraded the whole game to the latest web and server technology for speed and stability
      • CPU opponents now field a full lineup at every position
      • Many smaller fixes to lineups, settings, forums and loading
    5. v1.2.0ReleaseJanuary 2025

      Analytics, Season & Progression Update

      Advanced Analytics

      • Advanced Analytics Dashboard with visual charts for formations, play types, and scoring trends
      • Player Comparison Tool: Compare attributes and stats side-by-side with radar charts
      • Lineup Optimizer: Automatically generates the best possible lineup based on OVR and Chemistry
      • Chemistry Preview: See detailed impact of roster changes before committing

      Season & Progression

      • Redesigned Playoff Bracket: New horizontal layout for better visibility of the road to the championship
      • Advance Bye Week: Added option to simulate bye weeks for top-seeded playoff teams
      • Fixed Level-Up: Challenge rewards now correctly trigger player leveling (retroactive fix)
      • Season Recovery: Added self-healing logic to fix "stuck" playoff runs

      Bug Fixes

      • Fixed crash after winning Divisional Round games
      • Resolved issue with duplicate opponents appearing in the same playoff run
      • Fixed "Opponent lineup is empty" crash for older save files
      • Fixed production build errors
    6. v1.1.2HotfixJanuary 2025

      Hotfix: Multiplayer Coin Rewards

      Bug Fixes

      • Fixed coin rewards not displaying after completing casual multiplayer matches
      • Coins are now properly refreshed and displayed immediately after match completion
      • Improved coin synchronization between server and client after match finishes

      Technical Improvements

      • Enhanced coin refresh logic to automatically sync with server state
      • Fixed race condition where coins were added server-side but frontend wasn't updating
      • Coins are now reliably displayed in your account balance after every match
    7. v1.1.1ReleaseJanuary 2025

      Expanded Achievement System

      New Features

      • Added 50+ new achievements across all game modes and activities
      • New achievement categories: Pack Opening, Collection (total cards), Team OVR milestones, Multiplayer (ranked/casual), Rating milestones, Coin earnings, Strategy customization, Forum participation, and Trading
      • Tier-specific achievements for collecting Legend and Elite cards
      • Multiplayer rating milestones from 1200 to 2000+ rating
      • Season completion achievements including perfect season rewards

      Achievement Categories

      • Single Player: Win milestones (up to 100 wins), scoring milestones (up to 2500 points), pack opening (up to 250 packs)
      • Multiplayer: Ranked wins, casual wins, rating milestones, overall multiplayer wins
      • Collection: Unique player collection, total cards owned (including duplicates), tier-specific collections
      • Progression: Team OVR milestones (up to 95 OVR), coin earnings, coin savings
      • Social: Forum posts, replies, likes, trading activity
      • Customization: Strategy creation and wins with custom strategies

      Rewards

      • All achievements now have tiered rewards: Bronze, Silver, Gold, and Platinum
      • Higher-tier achievements award Legend and Elite pack rewards
      • Coin rewards scale with achievement difficulty and rarity
      • Special platinum-tier achievements for ultimate milestones (100 wins, 2000 rating, etc.)
    8. v1.1.0ReleaseJanuary 2025

      Community Forums & UI Improvements

      New Features

      • Added community forums with multiple categories (Bug Reports, Information, Polls, Announcements)
      • Forum posts with replies, reactions, and polls
      • Admin controls: pin posts, lock threads, post in locked categories
      • User can edit and delete their own posts and replies
      • Poll voting system with real-time results

      UI Improvements

      • Moved Patch Notes to "More" menu for cleaner main menu layout
      • Forums button now in main menu (4-button layout)
      • Added "Back to Main Menu" buttons throughout forum pages
      • Improved navigation consistency across all pages
    9. v1.0.3HotfixJanuary 2025

      Hotfix: Unranked Casual Match Improvements

      Gameplay Improvements

      • Unranked casual matches now resolve instantly with full game simulation
      • Removed simulation delays and skip buttons for instant match results
      • Added ~200 pre-written play-by-play descriptions with team and player names
      • Play outcomes determined by lineup OVR and strategies, plays are visual-only

      UI Improvements

      • Improved play-by-play display with usernames shown to the right of each play
      • Cleaner play descriptions without embedded team names in text
      • Format: "play description — username" for better readability
    10. v1.0.2HotfixJanuary 2025

      Hotfix: Single Player Season Lineups

      Bug Fixes

      • Fixed empty opponent lineups in single-player season games
      • Improved team lookup to use abbreviation mapping for reliable player selection
      • Added automatic lineup regeneration when stored player IDs are invalid
    11. v1.0.1HotfixJanuary 2025

      Hotfix: Card Quantities & Multiplayer

      Bug Fixes

      • Fixed card collection to support multiple copies of the same card
      • Pack opening now allows duplicates and tracks quantities
      • Removed auto-redirect to auth page when signed out

      Improvements

      • Added quantity badges to player cards in collection
      • Improved landing page with multiplayer section
      • Enhanced patch notes notification system
    12. v1.0.0ReleaseJanuary 2025

      First Official Release

      New Features

      • Complete team building system with depth charts
      • Online multiplayer matches with real-time simulation
      • Unranked casual matchmaking - instant matchups against other players
      • Pack opening system with multiple pack types
      • Player collection management
      • Match history tracking
      • Coin rewards system

      Gameplay

      • AI-powered game simulation using lineup depth charts
      • Match outcomes determined by team OVR ratings
      • Progressive play-by-play simulation
      • Skip functionality to fast-forward through matches
      • Detailed match summaries with final scores

      Improvements

      • Optimized match simulation performance
      • Pre-generated game outcomes for instant display
      • Real-time match updates via WebSocket
      • Improved match history display

    Thank you for playing.